As I write this I am still days away from the most traumatic experience of my life - surgery. But by the time you read this, not only will it all be over, I will be well on my way to recovery, if not fully recovered. I will know whether or not the mass they found in a CT scan one fateful day while looking for something else entirely, was cancer or not. The worst, whatever it turns out to be, will have passed.

This bifurcation of time is extremely odd to me. It is backwards from what a writer usually experiences. Whether writing fiction or non-fiction, whether writing in present tense or past, the events the writer retells have already passed for him/her by the time the reader reads their words.

It almost feels as if you, the reader, have the advantage on me. For the first time the reader has the benefit of foreknowledge of events the writer has yet to experience. Does that make any sense to you? Would that you could tell me how it all turned (turns?) out.

Honestly I'm not entirely sure what bearing this has on writing or why RMFW members should read this blog entry. There is some insight here about our responsibility to our readers, as the ones conveying to them events they have yet to experience. Something about teasing their eagerness to know what happened, and why, while at the same time respecting momentary lack of knowledge until you eventually enlighten them through prose. Something like that.

All I know is this momentary reversal of roles, me the ignorant writer, you the all-knowing reader, is delightfully disorienting, and that fascinates me.

Take the First Step

14311444_1050223608424117_3014868071978910328_oTwo weekends ago, I was honored to be a presenter and panelist at the Rocky Mountain Fiction Writers Conference. If you are new to writing, or unfamiliar with the conference arm of this organization, I would highly encourage you learn more, consider attending, or even offer up your time as a volunteer. It is a fantastic opportunity to meet other writers, learn craft, and pitch your books to a variety of agents and editors.

I first learned of RMFW in 2005. I had just relocated back to Colorado with my husband, our two babies, Beth and Matthew, and a few dozen pages of a novel I had started writing while pregnant with Beth. Back then, I wasn’t sure exactly what I was looking for, but I remember the Internet search in Excite (the old Google for those that either don’t know or remember):

Colorado Writing Clubs.

Rocky Mountain Fiction Writers was one of the first results to pop up.

I didn’t know what this organization was, but I scoured every word on that old site and discovered they hosted writer critique groups and that there was one in my area, the North side of Denver. They met at the now closed Borders Bookstore on 104th avenue.

I was terrified, but I reached out anyway. Certain that I would be told no, I wasn’t welcome, good enough, or experienced enough to join their ranks. But that didn’t happen. For a small yearly fee, I joined RMFW and was accepted into my first ever critique group. I had been an avid reader my whole life, absorbing and learning story without ever knowing it. But it was that day, the day I took that first step toward RMFW that my formal education in writing and publishing began.

csdp0hcuiaaianbWriting can be a solitary and lonely business. Most writers I know, myself included, prefer those hours alone in our heads with story. But because we are not entirely nonhuman, we also need to connect with others of our kind. Since that day in 2005, I have slowly built up a truly fantastic network of fellow writers who I am proud to also call friends. Most of those connections started and continue to flourish because of RMFW.

I was a presenter and panelist at this years conference, but I clearly remember eleven years ago being an outsider looking in. Take that step, connect with other writers. I can practically guarantee you won’t be sorry you did.


I was re-reading some of my past posts here on the RMFW blog. Can you believe I've been a contributor for two years? Who knew I had so much to say? I would've expected to be ridden out of here on a rail just weeks in!

As I revisited some of my old topics, there were many I feel made some good points, if I say so myself, and that might be worth a fresh look. So in lieu of fresh content this month I thought I'd share links to some of my favorite past articles over two years of contributing to the RMFW blog. If you missed any, maybe take a look at one or two, see if there is anything in them worth taking away and applying to your own writing.

I HATE MY BOOK (12/2014)
How I went from loving my book to hating the very mention of it to loving it again!

How to enrich your world-building by bringing complex political pressures to bear on a plot.

Tackling what can be a daunting task: relating large-scale conflict while still keeping your story character driven.

Academics will only take you so far. Without passion, you're just writing, not storytelling.

The occasional caustic off-hand comment often says more about us than we know, and can have devastating effects on our fellow writers.

Something wrong with you.noʎ ɥʇıʍ ʇɥƃıɹ ƃuıɥʇǝɯoS (5/2016)
Worried that you aren't writing the traditional formula that sells books? Don't be - it's what makes us different that makes our stories stand out.

Thanks for reading for two years! Here's to many more!


The Cereal AisleSERIALIZE (sîr′ē-ə-līz′) verb 1. to transform cookies, donuts, waffles, french toast, crunch berries, etc. into miniature candy-like form to be dredged in milk and consumed for breakfast. 2. to broadcast or publish (something, such as a story) in separate parts over a period of time.

No sooner was my latest thriller Presence of Malice released than readers began asking if there was to be a sequel or series following it. To be honest, when writing Malice I never envisioned it as a series. It was always to be a stand-alone thriller, one of many other non-related thrillers I plan to release. I already have two ongoing series, taking on a third is, frankly, daunting.

On one hand, Malice is by far the best received book I've ever released, and not to capitalize on it's popularity by releasing a sequel or series feels like leaving money on the table. On the other hand, my writing muse has never been very motivated by monetary concerns, but mostly on whether or not I have a worthy story to tell.

On the other hand (I know, that's three hands) you always want to please your readers, and to have them clamoring for more of something you've written is not only awfully flattering, it also makes you want to do it, if for no other reason than to please them. JK Rowling can't seem to leave the Harry Potter franchise alone - even though she promised after the release of Harry Potter and The Deathly Hallows that there would be no new Harry Potter books, she has repeatedly tweeted or blogged new information about the wizarding world she created in those books, then released The Tales of Beedle the Bard, then the movie Fantastic Beast and Where to Find Them followed by a book of the same name, then the stage play Harry Potter and The Cursed Child...

The point is, it's hard to walk away from something you so enjoyed writing and that readers so enjoy reading. So while it never started that way, Presence of Malice will most likely become a third ongoing series, if perhaps more episodic than serialized. In the end, while you may have other stories teaming around in your head demanding to be written, it's also irresistible to go back a revisit old friends and favorite villains.

Ah, had I but world enough and time!

The Fruit of Your Labor

fruitGo buy a piece of fruit you haven't had in a while: a peach, a plum, a pear, a mango, even a carambola (starfruit, though they're not as good here on the mainland as they are in the islands.) Find a place to sit alone and close your eyes. Try to imagine you're a primitive human. Game is scarce, you've been living on insects and grubs, or bland roots. You're always on the verge of starvation, though never quite starved - a terrible state if you've ever lived through it.

You see this thing hanging from a tree. You've never considered eating it before because, well, it's on a tree. What part of a tree ever tasted good? Wood, bark, leaves... Still, finally hungry enough, you climb up, pull this thing down, you bite into it (bite into the fruit you bought now.) Try to experience what that starving primitive experienced as glorious sweetness and a flavor you've never imagined could ever exist floods your mouth and your soul soars.

Write that.

Many times I read work from writers who, in their jaded experience, seem to have forgotten that not all of their readers have read the same old tropes and traditions a thousand times. They sometimes neglect details that could enrich their story. How many times has a gun been fired in a thriller or mystery? So many times it is just accepted that readers know what it means to fire a gun, or have one fired at you. So why describe the way your nerves jolt at the sudden blast, the sound waves stinging your skin like electricity, the smell of expended gunpowder, the intense silence following the explosion, the heat you feel from the bullet as it leaves the barrel...or as it tears into your flesh?

Never forget some of your readers may be reading your genre for the first time, and you are their sponsor. Even if not, being reminded of details that often get glossed over or skipped because they are rote or common, can electrify some long-steeped and jaded readers, too. As you write such things, take a moment and close your eyes, try to experience the thing as your character would experience it (whatever it is, whether firing a gun, stealing a candy bar from a store, having sex). Is it their first time or they are old pros? How would that affect the experience.

Never let such things become rote or old hat in your stories. Always remember while you may have written/read similar scenes a million times, your character has not, and your reader is identifying with them. Always keep it fresh, as if this is the first time anyone ever wrote a scene like this. Never let the jade show under your skin.

Something wrong with you.noʎ ɥʇıʍ ʇɥƃıɹ ƃuıɥʇǝɯoS

Here is how I found out that there is something wrong with me.

Boy wearing dunce cap.I was 7 or 8 when, during a parent-teacher conference, I was asked to leave the room. I went into the coat room and found I could still hear everything that was said. My teacher told my parents about an assignment in which students were asked how to divide 2 apples evenly among 3 people. The correct answer, it seems, was to cut each apple into thirds and give each person 2 pieces. Most of the class got it right, but three people gave wrong answers. One kid said to tell one of the three people to leave, then give the two remaining people each an apple. Another kid said to just go buy a third apple.

And then there was me, a quiet kid who kept mostly to myself. My teacher was worried - I had said to give each person a sharp knife and let them take as much as they wanted. When asked how my answer gave each person a fair share of the apple I said, in effect, that the three people would either be generous and take only a little, leaving more for the others, or they would all fight it out amongst them, killing at least one of them, and then split the apples.

My teacher then proceeded to ask my parents if I'd ever been caught mistreating pets or weaker children. I laugh now, but at the time I was hurt and outraged. It was a different teacher who recognized my unharnessed imagination and set me on the path of channeling it into storytelling, but I still spent many years after that thinking there was something wrong with me because I didn't see the world the same way as everyone else.

As writers, we don't see the world like everyone else. If we did, there would be nothing interesting about the stories we tell, and therefore little reason to tell them. It is our own, individual skew on reality that makes our stories unique and fun and ultimately readable. If anyone tries to tell you what's wrong with you, own it proudly. Because what's wrong with you and me as people is very right with us as writers.

The Changing Face of Entertainment

Netflix just premiered a new sitcom (sort of, more of a situation dramedy) from the makers of Two and A Half Men called The Ranch, and the reviews of it set me thinking. I watched the show before I read the reviews and I found it funny, fresh, thought-provoking, and original. The reviewers I read (about seven) didn't like it. I'm not going to get into why (I'll start to rant about political correctness and the new Thought Gestapo and all that, and that's not what this post is about.) The important thing is that the critics, to a one, missed the entire point of the show and why it's good.

Having lived in Colorado, where the show is set, I know a lot of rural people like this. The critics clearly don't. Like most who live on either coast they have no clue who people in the middle states are. There is a segment of the country to be served by a show like this, who have minimal interest in shows by Hollywood scions who assume everyone lives, speaks, and thinks like them.

The Evolution of ManI submit that a show like this is perfect for a new, wet-behind-the-ears, upstart entertainment source like Netflix (new in the sense that they have only been offering original programming for the last few years.) Netflix is more interested, at the moment, in building a viewer base than they are in bowing to convention. So shows that the networks and cable cabals who think they rule the industry would never green-light are getting made and broadcast anyway.

Likewise the recent boom in electronic publishing has allowed for the publication of books that the big New York/Los Angeles publishing houses would never consider. They are getting distributed, read, and enjoyed by thousands. Add POD (print-on-demand) services like Amazon's, and suddenly the market is being flooded with books that would otherwise never see the light of day. And I'm surprised to say that as far as I can tell, for the most part the quality remains relatively high, considering how abysmal many predicted it would be.

It's the great democratization of the entertainment industry. No longer are a few gatekeepers with a whitewashed point of view about their industry the final say in what the public gets to choose from for their entertainment dollar. And many of these electronically published books have gone on to great commercial success as well (most notably 50 Shades of Grey and The Last Ship.)

So while the sudden opening of the floodgates has many feeling overwhelmed and afraid that their book will never be seen or read amid the cacophony of other books suddenly flooding the world, I submit this is a good thing. The industry is changing (perforce) and change is scary. But another equilibrium will be found eventually, and in the meantime we are witnessing evolution first hand.

“The Idiot Plot”

I recently read a review of the new TV series based on Terry Brooks' classic epic fantasy Elfstones of Shannara when I read the following precis that made me laugh: "The elves' magical protective tree, the Ellcrys, is dying. Lethal demons are slipping back into the world. To banish them again, someone must take the Ellcrys' magical seed to Safehold and bathe it in Bloodfire. Problem is, no one knows where Safehold is, or what Bloodfire might be. These requirements have the weight of prophecy and doom, but they're also faintly amusing, as though the elves lost their car keys centuries ago, and don't have the faintest idea where to look for them." (article)

This made me think of the pacing and plotting of a story. Too many times I've read books (or seen TV shows) where the plot seems to move forward on the slimmest possible impetus, leaving me to wonder why the characters are even following through with it, rather than just catching a movie or running errands. This reviewer also invokes James Blish (iconic author of speculative fiction books, including many Star Trek episodes) who first coined the phrase "Idiot Plot", a story that only moves forward because none of the characters will stop to ask obvious questions or exchange crucial points of information. For example, keeping pieces of information secret for no apparent reason except that it prevents the conflict from being resolved too soon.

Rube Goldberg MachineA Rube Goldberg machine uses a complex, sometimes improbable, chain reaction to accomplish a simple task, for example cracking an egg into a bowl, which is much easier done by hand. Your plot points can be like parts in a Rube Goldberg machine, or they can be girders in a bridge. It's a subtle thing, to be certain your plot is moving forward intelligently, and not stupidly.

At any advancement of your story (plot point) be sure your characters are asking all the right questions, looking under all of the obvious rocks - and even some of the not-so-obvious ones. If someone is keeping something secret, make sure they have a reason to do so, and make it a damn good one. (Some old and tired cliches to avoid: "I kept this secret to protect you!" "I kept this secret until you were ready to hear it." "I kept this secret because you didn't ask.") Make sure that the reasons your characters got into this adventure to begin with remain the reasons they stay in it, or give readers new solid, plausible reasons to make this conflict even more crucial to the characters, personally, than before.

It is certainly important that every cause have an effect in your story, but even more critical is ensuring that every effect has a cause. Not just any cause, but one that proceeds from a prior plot point. It should proceed not only logically, but precipitously, causing the stakes to rise and the urgency to mount. And it must propel the characters headlong into the next plot point, almost against their will. At no point should the readers be left to ask, "Why?" If you have done your job correctly, they should have the answer before they even think to ask.

Avoid the Idiot Plot. Leave it for soap operas and sitcoms (and the TV show "The Arrow"...oops! I didn't say that! Except, they expend so much energy on the noble goal to "save my city" no one stops to explain just exactly what's wrong with the city! But 'nuff said!)


When I define myself, I don't call myself a writer. I call myself a storyteller (in point of fact I like the term raconteur.) The distinction, to me, is an important one. As a writer, my entire world is the written word, fiction or non-fiction, novel-length or short subject. As a storyteller, I embrace all forms of fiction, not just written. I read, yes, but I also watch TV unabashed, enthusiastically rush to the movie theater, and even admire some television commercials. And it doesn't stop there: I love live theater (yes even musical theater, I know and can sing many show tunes from memory,) I get a major kick out of old-timey radio shows, I can even sit for hours watching the extemporaneous play of children. Many of my dreams are cinematic in nature, quite dramatic, with beginning, middle, and end. Some music, notably country music, is an entire master class on tight and concise plotting in a single two-to-three minute song (Tie a Yellow Ribbon, The Wreck of The Edmund Fitzgerald, The Coward of The Country, Ode to Billy Joe, etc. ad infinitum.)

As a raconteur I have learned so much from embracing all of these forms of storytelling. But recently I have been exposed to a unique form of storytelling that has absolutely astounded me with it's surprising depth, complexity, and ability to draw one in and thoroughly entertain. Please bear with me, here, I think you might find these insights worthwhile.


When is the last time you played a video game? I'm not talking about Pacman or Super Mario Brothers. Recently I bought myself a top of the line gaming console and a few of the most popular games: Disney Infinity, Call of Duty, Grand Theft Auto V. To be honest I was a little intimidated by modern gaming consoles, assuming as I suspect many adults assume, that they require hours and hours of valuable time to master, and besides are really rather silly and juvenile. I had so many better things to do.

Well, I was not prepared for the experience. First, let me get the misunderstandings about modern gaming out of the way. These games are not difficult to master, for the most part. The controllers are designed in such a way as to make interaction with the games easier, not harder. While you will have to exercise concentration and develop some hand-eye coordination that may have gone rusty, the games give you unlimited tries to get it right, and you will find yourself adapting and mastering the controls much quicker than you think. Second, most games are episodic in nature, broken up into vignettes (in some games referred to as missions), between which you can save your progress and walk away. So you are not obliged to play for hours on end. You might feel compelled to, but with a little self-discipline you can limit yourself to only an hour a day, or a couple of hours a weekend. It need not become the giant time-suck you fear.

You may suspect that modern games have better graphics than the last time you tangled with Donkey Kong and you'd be right. But baby, you have no idea! The detail and realism of the worlds these games open up to you is something beyond anything you could ever imagine. One of the most impressive is Grand Theft Auto V (GTA for short.) This game takes place on a vast island fashioned after Los Angeles, and I cannot express to you the detail of the world they've built, and the realism. It really is every bit as if Los Santos is a real place that you've stepped into. Call of Duty the same. There are still cartoonish games such as Disney Infinity but even these are well rendered and engaging.>/p>

But on to the most compelling part. The storytelling. For many of these games, you follow a plot through the game. These stories are every bit as well written, well-acted as a Hollywood production. Call of Duty centers around a veteran soldier sidelined by the amputation of his arm, who finds new employment with the private security firm owned by the father of his best friend, who was killed in battle. He is given a bionic arm and a chance to fight to defend the defenseless again, but soon he and his new friends begin to suspect a more nefarious motive behind the missions they are being assigned. While these games necessarily involve action, combat, explosions and the like, they are character-driven stories, compelling and engaging, with wonderful build-ups, conflict, and climactic conclusions.

In Grand Theft Auto V you alternate between the POV of three characters: a retired gangster in witness protection contending with boredom and a family who no longer has any respect for him, a street hustler looking to take a step up in the underworld and take part in bigger and more lucrative heists, and a psychopathic killer with anger-management issues. Together these three find themselves athwart some very powerful criminal and law enforcement types and must navigate a dangerous world, to somehow come out alive on the other side. This one is heavy on shooting and crime but the stories are still very well developed, character driven, and enthralling.

Now of course, as an action/thriller writer, I chose games heavy on action, and those are primarily the games one hears about the most. But there are other sorts of games for those who like more mystery and intrigue than shoot-em-up. For example, <em>Never Alone</em> features a little Inuit  (Eskimo) girl and her little arctic fox friend who must embark on a perilous quest across many dangerous obstacles to save her tribe from extinction. Along the way she encounters spirits, some of which she can enlist to help her, and others who wish to oppose her. The dialog is entirely in authentic Inuit - a soft, almost hypnotic language - with subtitles. This is a visually beautiful game, some of it looking more like an ethereal painting than a video game.

Look, I'm no gamer. But as a storyteller, these and other games I have played have caught my imagination every bit as much as reading Harry Potter or attending a performance of The Mikado, with the added dynamic of being interactive. No, I would not put them in the same category as Dickens or Hemingway, but in their own way they deal with very similar human dramas in an engrossing and thoroughly entertaining way. I would encourage those of you who embrace storytelling in all its forms to make these games a part of your research and inspiration. I think you will be blown away by just how satisfying they can be.


I struggle most with writing when my head isn't in the right place. What is the right place? For each person it's different. For me, it's when I feel good physically and when I feel good about myself, emotionally. Physically, it's just hard to write when you're not feeling well, when you're coughing or blowing your nose every five minutes, or making frequent trips to the bathroom...nuff said.

Stair MazeBut emotionally is where I'm most fragile. It's very easy for me to get down on myself. A very negative and mentally abusive father, though long dead now, still "lives rent free in my head," as they say. He's in there moving furniture around, leaving fingerprints on the glasses, changing all the presets on the remote. He knows where all my buttons are hidden, where all the worst things I can think about myself are stashed.

In truth, as is always the case, it's really not him, it's me. When alive he convinced me I'm not good enough, and even if I were, I don't deserve any success, because I am only bound to f--k it up eventually anyway. In what I'm told is a common psychological twist I still don't quite understand, after I moved out, instead of leaving all that behind, I've taken up his mantel and now do all those things to myself. That guy in my head is just an avatar of him - it's really me.

I've gotten to the point where I've managed to lock him in a basement room and, for the most part, ignore him. There are even times when I've had the pleasure of going down there and gloating over some success or triumph. Those are the good days. But it also doesn't take much for him to pick the lock and get out, running around up there wreaking havoc yet again.

A careless or off-hand hurtful word from a loved one or even a stranger; a moment of carelessness on my part, hurting someone else and making me ashamed of myself; even putting effort into a project and failing. All of these are the skeleton keys, not only to letting him out of his cell, but giving him access to all the past things I've tried to forget, dragging them out and parading them in front of me, making me feel even lower.

How do I write on days when outside events have shaken my confidence? I have to be honest with you, I haven't found a sure way yet. For me, the only thing that works is just to force myself to write. Sure, the first few paragraphs I put on the page at a moment like this are, in the vernacular of my ancestors, pure shite! But if I can stick with it, sooner or later it smooths out and suddenly I'm in my other world, the world of my making, where I control all outcomes, where the good guys eventually win and the bad guys get paid back for all their evil. I can always go back later, after I'm feeling good again, and fix the bad parts.

Meanwhile, this doesn't just make me feel better while I'm writing. When I come up for air it's with a fresher perspective on all my problems, a realization that no problem is so great it can't me handled, somehow, and compared to some, my life hardly sucks. My writing isn't just a job for me, or even a hobby.

My writing is essential therapy!