WORLD-BUILDING WARREN’S WAY

By Warren Hammond

Why do you read fiction?

You might say compelling characters. Or high-stakes drama. Maybe you love the plot twists you didn’t see coming.

Those are all valid responses, but when taken alone, isn’t each of them inadequate? Don’t you read fiction for all those reasons, plus probably dozens of others that I didn’t list?

So I’ll ask again, why do you read fiction? It’s a simple question that seems to defy a simple, one-sentence response. Yet, I’m about to attempt it.

You read fiction because you want to be transported to a different time, place, and emotional state.

Reading is travel.

Visit any location in the world or any point in history from the comfort of your own sofa. Pass the time on that dull bus ride exploring fantastical worlds that push the limits of imagination. Journey into the mind of a serial killer or the queen of a medieval realm. Tour all of the emotions available to us humans. Love and despair. Joy and terror. Satisfaction and guilt.

Fiction can take you anywhere you want to go. Every last remote corner of human (and non-human) experience is accessible through fiction.

That is why you read.

And why you write.

Accept that premise, and you see why world-building is a required skill if you’re going to write good stories. I don’t care what genre you write, world-building is required. You can’t transport your reader unless you have a fully realized location to take them to.

That said, the amount of world-building you do will very much depend on your genre and the kind of story you want to tell. For example, you’d expect to do lots of world-building for an epic fantasy set in an imaginary but vaguely medieval universe. None of your readers have ever lived in such a world, so you’ll have to spend a hefty percentage of your word count orienting them so they don’t feel lost. Lucky for you, in this case, many of your readers have read other books set in vaguely medieval universes, so you’ll have a broad range of well-known tropes to borrow from. But use too many of those tropes and you’ll be accused of being derivative. The trick is to find a pleasing mix of original elements and tried-and-true tropes accepted in your genre.

Write a novel with a contemporary setting, and you’ll dedicate fewer words to building your world. Your readers will already be familiar with cars and computers and cell phones. Set your novel in a city like New York and your job will be even easier since your readers will certainly be familiar with the city even if they’ve ever been there in person.

But that doesn’t mean you’ll be off the hook entirely. Say you want to write a mystery centering around the murder of a yacht racing captain. Now you’ll have a sizable job ahead of you. Most of your readers won’t be familiar with many of the nautical terms, nor will they have much of a clue of how professional yacht racing works. What are the racing rules? Where do yacht teams get their funding? What is the social structure within that world?

Okay, so now that we’ve established the fact that all stories require world-building to various degrees, I’d like to share my guidelines. Guidelines? But you wanted a step-by-step how-to manual. Unfortunately, it doesn’t exist. Writing is a very organic process, and also very personal. What works for one person will likely fail another. The best anybody can do is offer a framework of generalizations, and I hope you’ll take these guidelines as such.

1.       Build a fully-formed world rich with detail. Your world should include all of the following:

Culture – Traditions, clothing, food, language, architecture, manners

History – War, famine, exploration, scientific advancement

Environment – Flora, fauna, weather, geography

Economy – Trade, currency, class structure, resources

Religion – Beliefs, ethics, values, rituals

Unreal* – Futuristic or alien technology, magic, supernatural elements

Politics – Government, military, foreign relations, legal system

This first guideline even comes with a built-in pep talk. Notice the first letters of each line spell CHEER UP!

*Not all genres include elements of the unreal

2.       Use only the relevant details

Now that you’ve built a complex and compelling world, you have to seriously consider which details to include in your story. Include them all, and you’ll slow your plot to a crawl. Instead, you’ll need to choose only those details that have a significant impact on your story and its characters. Don’t bore your readers with minutia they don’t need to know.

3.       Avoid info dumps

Don’t tell us about your world. Put us in your world.

This is fiction, not an encyclopedia. When you introduce a new gadget, show a character using it, and we’ll learn soon enough what it does. When you want to dig into the nitty-gritty of a subject, let your characters discuss the subject in dialog. Or better yet, amp up the tension by turning that discussion into an argument.

Long passages of background information need not apply.

4.       Imbue your world with mood and atmosphere

Don’t forget my original premise, that readers want to be transported to a different time, location, and emotional state. How do you want your reader to feel when they’re in your world? Scared? Awed? Enchanted?

To achieve this goal, show us how your world affects your characters. If the world makes your characters feel scared, it’s likely your reader will feel scared too.

Also be smart with your word choices. Take a simple sentence like this one.

The wind rustles through the leaves.

Replace the word rustles with any of these verbs (whistles, weaves, whips, roars, whispers, barges, snakes), and I think you’ll agree that each one invokes a unique mood.

Create a proper mood, and your world will come alive!

Happy writing!

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Warren grew up in the Hudson River Valley of New York State. Upon obtaining his teaching degree from the University at Albany, he moved to Colorado, and settled in Denver where he can often be found typing away at one of the local coffee shops.

Warren is known for his gritty, futuristic KOP series. By taking the best of classic detective noir, and reinventing it on a destitute colony world, Warren has created these uniquely dark tales of murder, corruption and redemption.

Always eager to see new places, Warren has traveled extensively. Whether it’s wildlife viewing in exotic locales like Botswana and the Galapagos Islands, or trekking in the Himalayas, he’s always up for a new adventure.

One thought on “WORLD-BUILDING WARREN’S WAY

  1. Patricia Stoltey

    Thanks, Warren. The complexity of world-building was something I thought I’d never tackle…until I wrote a historical mystery set in early 1800s Frontier Illinois. It seemed otherworldly, so I had to combine research with creating a little fictitious village on a real river in a fictitious county. That was hard enough, so I’m in awe of sci fi and fantasy writers who have a much bigger job to do.

    P.S. I’m a big fan of your “gritty, futuristic” Kop series. Readers who want to learn more about Warren and his books can visit his website at: http://www.warrenhammond.net/

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