Getting Physical: Ways to Make Your Characters Come Alive … by Lori DeBoer

This post was originally published on September 12, 2013

Whether you write genre or literary fiction, you must be able to bring your characters to life. When characters are first conceived, they invariably seem a little wooden, too recognizable as constructs of the author’s imagination. The people that populate your stories need room to grow; they do so by going out into the material world and inhabiting it.

Here’s some strategies:

Ditch the Headtrip
Interiority—revealing the inner life and thoughts of a character—is what sets novels apart from screenplays, but don’t overdo it. If you spend too many pages inside a character’s head, you’ll give your writing a case of claustrophobia. You want your readers to fall into the dream of your story, not want to claw their way out of it. Do so by giving readers recognizable physical anchors: bake some literary brownies and readers will buy into the fictional house.

Buddy Up
Scenes that feature a character going it alone—driving, drinking, lounging, brooding—quickly go flat. Introduce another character into the mix. Having two actors on a story’s stage provides a physical and emotional interplay that increases drama, conflict and unpredictability.

Do or Die
The most memorable scenes occur when the task at hand is active and unusual; even better if it’s uncomfortable for at least one of the story’s players. In the short story “Emergency” by Denis Johnson, the action opens with one of the characters mopping up blood in a hospital operating room, while the point-of-view character rifles through his pockets for drugs. In the short story “The Faery Handbag” by Kelly Link, the main character peruses thrift stories, hoping to find her grandmother’s (metaphorical?) magical purse and, in it, her missing friend.

Make Meaningful Gestures
Are your characters all talk and no action? Break up blocks of dialogue with expressive body language and movement. Since 80 percent of communication is nonverbal, every shrug, twitch, nod, wave, grimace and clenched fist adds depth. Summer Knight by Jim Butcher opens with the wizard Harry investigating a rain of toads. While he is collecting specimens, he is confronted by a friend for isolating himself after his girlfriend was harmed. Though his words are terse, Harry reveals his grief: “I closed my eyes and tried to remember not to crush the toad in my hand to death. ‘Drop the subject.’“

Set the Stage
One of the first things theater directors learn is stage blocking—the choreography of the character. This applies to fiction as well. Where do your characters enter and exit your scenes? How close are they are to each other at any given time? Determine how large a space your scene occupies and write accordingly. If you have one character rapidly approaching another, but you draw this action over several paragraphs, that person better not be crossing a tiny room. Author Elizabeth Strout moves characters deftly, as you can see from this excerpt from The Burgess Boys. “Turning his head, Bob saw through the grated windows his brother walking up the sidewalk, and a small rush of anxiety came to him at the sight of this: his older brother’s quick gait, his long coat, the thick leather briefcase. There was the sound of the key in the door.”

Use Your Props
Author Anton Chekhov famously wrote: “If a gun is on the mantle in the first act, it must fire in the last.” Actually, there are various versions of this quotation floating around, but they all advise writers to use their props. Let’s extend this to mean that fictional characters have a relationship with the physical objects around them. If you have a prop in your scene, how do your characters respond to it? In Flannery O’ Connor’s story “A Good Man is Hard to Find,” guns are central to the tale of family with children that encounters criminals. All three men have guns, which the young boy notices and asks about. A few paragraphs later, one of the criminals “drew a little circle in the ground with the butt of his gun.” Spoiler: O’ Connor follows Chekhov’s advice.

Simulate the Senses
If you want to ground your characters in the scene, have them respond viscerally, emotionally and intellectually to the sensory information around them. In “Paul’s Case” by Willa Cather, the main character wants to avoid facing his father one night: “Meanwhile, he was wet and cold. He went around to the back of the house and tried one of the basement windows, found it open, raised it cautiously, and scrambled down the cellar wall to the floor. There he stood, holding his breath, terrified by the noise he had made, but the floor above him was silent, and there was no creak on the stairs. He found a soapbox, and carried it over to the soft ring of light that streamed from the furnace door, and sat down. He was horribly afraid of rats, so he did not try to sleep, but sat looking distrustfully at the dark, still terrified lest he might have awakened his father.”

I'd love to hear more ideas on how to get physical with your characters.


Lori DeBoerLori DeBoer is an author, freelance journalist and writing coach whose work has appeared in The Bellevue Literary Review, The New York Times and Arizona Highways. She has contributed essays on writing to Mamaphonic: Balancing Motherhood and Other Creative Acts, Keep It Real: Everything You’ve Wanted to Know About Research and Writing Creative Nonfiction and A Million Little Choices: The ABCs of CNF. She founded the Boulder Writers’ Workshop and is a homeschooling mom. She and her husband Michael and son Max live in Boulder.

For more about Lori, please visit her website and blog.

Patricia Stoltey
Blog Editor
Patricia grew up on a farm in central Illinois so naturally had to use the old farm in her first mystery. The second Sylvia and Willie tale takes place near and in the little touristy gold mining town of Oatman, Arizona. Patricia's third novel, a standalone suspense called Dead Wrong, was released November 2014. Dead Wrong was a finalist in the thriller category for the Colorado Book Awards. Visit her blog at