When I define myself, I don’t call myself a writer. I call myself a storyteller (in point of fact I like the term raconteur.) The distinction, to me, is an important one. As a writer, my entire world is the written word, fiction or non-fiction, novel-length or short subject. As a storyteller, I embrace all forms of fiction, not just written. I read, yes, but I also watch TV unabashed, enthusiastically rush to the movie theater, and even admire some television commercials. And it doesn’t stop there: I love live theater (yes even musical theater, I know and can sing many show tunes from memory,) I get a major kick out of old-timey radio shows, I can even sit for hours watching the extemporaneous play of children. Many of my dreams are cinematic in nature, quite dramatic, with beginning, middle, and end. Some music, notably country music, is an entire master class on tight and concise plotting in a single two-to-three minute song (Tie a Yellow Ribbon, The Wreck of The Edmund Fitzgerald, The Coward of The Country, Ode to Billy Joe, etc. ad infinitum.)
As a raconteur I have learned so much from embracing all of these forms of storytelling. But recently I have been exposed to a unique form of storytelling that has absolutely astounded me with it’s surprising depth, complexity, and ability to draw one in and thoroughly entertain. Please bear with me, here, I think you might find these insights worthwhile.
When is the last time you played a video game? I’m not talking about Pacman or Super Mario Brothers. Recently I bought myself a top of the line gaming console and a few of the most popular games: Disney Infinity, Call of Duty, Grand Theft Auto V. To be honest I was a little intimidated by modern gaming consoles, assuming as I suspect many adults assume, that they require hours and hours of valuable time to master, and besides are really rather silly and juvenile. I had so many better things to do.
Well, I was not prepared for the experience. First, let me get the misunderstandings about modern gaming out of the way. These games are not difficult to master, for the most part. The controllers are designed in such a way as to make interaction with the games easier, not harder. While you will have to exercise concentration and develop some hand-eye coordination that may have gone rusty, the games give you unlimited tries to get it right, and you will find yourself adapting and mastering the controls much quicker than you think. Second, most games are episodic in nature, broken up into vignettes (in some games referred to as missions), between which you can save your progress and walk away. So you are not obliged to play for hours on end. You might feel compelled to, but with a little self-discipline you can limit yourself to only an hour a day, or a couple of hours a weekend. It need not become the giant time-suck you fear.
You may suspect that modern games have better graphics than the last time you tangled with Donkey Kong and you’d be right. But baby, you have no idea! The detail and realism of the worlds these games open up to you is something beyond anything you could ever imagine. One of the most impressive is Grand Theft Auto V (GTA for short.) This game takes place on a vast island fashioned after Los Angeles, and I cannot express to you the detail of the world they’ve built, and the realism. It really is every bit as if Los Santos is a real place that you’ve stepped into. Call of Duty the same. There are still cartoonish games such as Disney Infinity but even these are well rendered and engaging.>/p>
But on to the most compelling part. The storytelling. For many of these games, you follow a plot through the game. These stories are every bit as well written, well-acted as a Hollywood production. Call of Duty centers around a veteran soldier sidelined by the amputation of his arm, who finds new employment with the private security firm owned by the father of his best friend, who was killed in battle. He is given a bionic arm and a chance to fight to defend the defenseless again, but soon he and his new friends begin to suspect a more nefarious motive behind the missions they are being assigned. While these games necessarily involve action, combat, explosions and the like, they are character-driven stories, compelling and engaging, with wonderful build-ups, conflict, and climactic conclusions.
In Grand Theft Auto V you alternate between the POV of three characters: a retired gangster in witness protection contending with boredom and a family who no longer has any respect for him, a street hustler looking to take a step up in the underworld and take part in bigger and more lucrative heists, and a psychopathic killer with anger-management issues. Together these three find themselves athwart some very powerful criminal and law enforcement types and must navigate a dangerous world, to somehow come out alive on the other side. This one is heavy on shooting and crime but the stories are still very well developed, character driven, and enthralling.
Now of course, as an action/thriller writer, I chose games heavy on action, and those are primarily the games one hears about the most. But there are other sorts of games for those who like more mystery and intrigue than shoot-em-up. For example, <em>Never Alone</em> features a little Inuit (Eskimo) girl and her little arctic fox friend who must embark on a perilous quest across many dangerous obstacles to save her tribe from extinction. Along the way she encounters spirits, some of which she can enlist to help her, and others who wish to oppose her. The dialog is entirely in authentic Inuit – a soft, almost hypnotic language – with subtitles. This is a visually beautiful game, some of it looking more like an ethereal painting than a video game.
Look, I’m no gamer. But as a storyteller, these and other games I have played have caught my imagination every bit as much as reading Harry Potter or attending a performance of The Mikado, with the added dynamic of being interactive. No, I would not put them in the same category as Dickens or Hemingway, but in their own way they deal with very similar human dramas in an engrossing and thoroughly entertaining way. I would encourage those of you who embrace storytelling in all its forms to make these games a part of your research and inspiration. I think you will be blown away by just how satisfying they can be.
I play Eve Online. Many people disparage it as a spreadsheet simulator – and it can be for the number nerds – but for raw story fodder? It’s huge for me.
There’s something about putting on the character’s skin and seeing them in front of you. Maybe whiling away the time while asteroid mining, or sweating out combat against what might be overwhelming foes.
You wouldn’t take your game logs and try to make them into stories (I hope) but the character interaction, the scenarios, even the logistical prep work offers huge opportunities for story bits.
Don’t steal their worlds, but use them to leverage your writing. It’s amazing what they can do.