My TV-watching habits, well documented in my earlier stint as an RMFW blog contributor, have started me thinking a lot about dialogue recently. Going to the movies last night kicked those thinky thoughts into high gear, so today I’m going to translate those thinky thoughts into writey thoughts.
Many new writers think that dialogue should mirror the way people talk in real life. Well, in a way it should, but in most ways it shouldn’t, because when people talk in real life they’re quite often repetitive, stutter, and boring. Not that what people say isn’t important, but when you’re writing a book you don’t really want lines and lines of dialogue discussing how much toilet paper you really need, where it’s cheapest, and whether the generic brands are suitable for every day use. In real life, this is an Important Conversation. In a book, not so much.
I think the ways in which dialogue should mirror real life are mostly about speakability and appropriateness to the situation. I get thrown out of a story bigtime when someone says a line of dialogue that I can’t imagine someone actually saying. Usually this is because the dialogue is too precise, too grammatically correct, or artificial sounding. If I try to say it out loud, it just sounds off. Reading dialogue aloud helps with this. If it doesn’t come trippingly off the tongue, it might need some revision. (I’m reminded of Harrison Ford’s comment about dialogue in the original Star Wars: “You can write this shit, George, but you can’t say it.”)
So, this is a good theory. My TV-watching habits have given me some examples that both break these rules and follow them, but still manage to be great examples of good dialogue.
Aaron Sorkin is often touted as a great TV writer because his style is immediately recognizable. I’ve often argued (mostly to myself) that this doesn’t make him that great a TV writer, because it’s my feeling that stylistic quirks shouldn’t pop up in TV dialogue (and probably not in written dialogue, either) unless those stylistic quirks are particular to the character. Stylistic quirks in dialogue that reflect the author tend to bother me, because it makes the reader immediately aware of the author behind the curtain.
I used to watch Sports Night back in the day when it was on. That was a great show. I wish it hadn’t gotten cancelled so soon. But especially toward the end of its run, every character sounded like Aaron Sorkin to me. Later, I started watching Studio 60, and I lasted about two episodes because the Aaron Sorkin-ness of the dialogue permeated every character and every line. That just didn’t work for me. (I haven’t watched West Wing, but based on clips I get the impression the balance might have been much better on that show.) Basically, my thought is that if every character sounds like you, the writer, then you, the writer, aren’t doing a great job of inhabiting and individualizing your characters. (I could be wrong. After all, Aaron Sorkin isn’t exactly unsuccessful.)
My next example is Hannibal. If you really focus on the dialogue—the structure and word choice, length of sentences, etc.—you quickly realize that nobody ever talks like that. It’s a very stylistic approach to dialogue, but the characters don’t all speak in the same cadences. Nobody on that show talks like somebody would in real life, but they don’t all talk like Bryan Fuller, either. But the dialogue is so stylized that a lesser cast of actors would have a very hard time pulling it off. This isn’t a criticism. It’s just an observation. In fact, the writing here is so well structured and so well acted that I didn’t even tune in to the overly stylized dialogue until partway into the second season. If you can pull off that kind of charged, carefully weighted dialogue in a piece that is, at its core, genre fiction, then you’ve done something pretty damn impressive. Hats off to you, Mr. Fuller. (And Mads and Hugh and Gillian and everybody else in the cast…)
The next two examples—and they’ll be short—are examples of lack of dialogue. This is something else that’s hard to pull off in a story or a book without relying on POV to carry your narrative, but I think it’d be a great exercise to try just to see what you can tease out of yourself.
Wall-E is a fabulous example here. About the first third of the movie has no dialogue whatsoever, but during that time the film manages to do a lot of heavy lifting, including some major worldbuilding and introduction of two characters with very distinct personalities. We’re able to immediately tune in to the vibe of the world, the story, and the two main characters without either of them saying an intelligible word. Would this be hard to pull off in a book? Sure, but if you try it, I bet you’ll learn a ton about how you structure your stories and whether or not you’re using dialogue as a worldbuilding/characterization crutch.
The second example is Logan, which I saw last night, and which is still burning up my brain because holy crap what a freaking good movie go see it immediately. Without dishing any spoilers, there’s a character in that movie who doesn’t speak a word until about the last third of the film, and yet we’re able to tune in immediately and know exactly what’s up with them from the moment they appear on screen. Everything is projected through body language and interaction with the other characters. Again, hard to pull off in a book? Maybe. But try it. Body language is a difficult thing to convey in narrative, and if you try to present a character using only that tool out of your toolbox, I bet you’ll learn a lot and end up with even more weapons in your arsenal.
I’m going to end this with a quick moment of Blatant Self-Promotion… My latest book, Call Me Zhenya (which has a lot of dialogue because I like dialogue) is on sale for .99 right now at Amazon, so this would be a great time to grab it! I promise you’ll get at least a dollar’s worth of entertainment out of it.
(Thank you for your patience with this quick moment of Blatant Self-Promotion.)
Enjoyed reading these tips very much. I’m on my very first novel set in Wyoming, and I also use real places with fake character names and wondered about doing that too. The abduction takes place outside of one of these real places that I have used the real name for. Is that going too far?
If it’s a real town/city, it ought to be fair game but there are advantages and disadvantages to either approach. If you’re not 100% sure of complete accuracy with a place, I’d suggest using a made-up name. On the other hand, if it’s a really big city, you almost have to use the real place or your reader’s suspension of disbelief will probably go out the window. For example, if you made up a pretend Chicago or a pretend New York City (not that this stopped the creators of Superman and Batman, but that’s a whole different level of suspension of disbelief…lol).